Official ECEL Ruleset

The rules of the league

These are the rules every team and player accepts when registering on the ECEL platform. They exist to keep matches clean, brackets fair and the league worth competing in. Read carefully — ignorance of the rules is not a defence.

Last updated: May 2026 Version: v3.0 Region: Europe

Opens your browser's print dialog — choose "Save as PDF" as the destination.

01

General Principles

By creating an ECEL account, registering a team or entering a tournament, you accept this ruleset in full. The rules apply equally to every player, captain, manager and partner — there are no exceptions for sponsored teams or invited squads.

  • Fair play first. Win because you’re better, not because the other team got cheated.
  • Admin rulings are final. Disagreements are handled through the dispute system, not via DMs to admins.
  • Common sense applies. If something isn’t literally written here but clearly breaks the spirit of competition, admins may still rule on it.
  • English is the official language for tickets, disputes and admin communication.
Tournament-specific rulesEach tournament may add or override rules (slot limits, region restrictions, format, etc.). Always check the tournament page before registering.
02

Player Eligibility

Account requirements

  • Each player must own a valid Free Fire account on the correct server (default: Europe / NA-EU server unless stated otherwise).
  • The Game ID and IGN provided to ECEL must match the in-game account exactly.
  • Each person may operate one ECEL account only. Smurfs and alts are prohibited.

Age & identity

  • Minimum age: 13 years.

Banned accounts

  • Garena-banned, hardware-banned or otherwise sanctioned accounts cannot register on ECEL.
  • If an account is banned by Garena during a tournament, the player is removed from the active roster and the team must replace them or play short-handed.
Account sharing is forbidden.Letting another person play on your account — even a teammate — is treated as identity fraud. Both parties get sanctioned.
03

Teams & Rosters

Team composition

  • A standard team consists of 4 main players and up to 2 substitutes (Battle Royale). Clash Squad: 4 main + 1 sub.
  • Each team has exactly one captain with full management rights and one optional co-captain.
  • A player may belong to only one ECEL team at a time.

Team identity

  • Team name, tag and logo must be unique, non-offensive and not infringe on existing brands.
  • Admins can require a name change at any time and disqualify teams that refuse.

Transfers & releases

  • Transfers are handled in-platform via the Contracts & Free Agency system.
  • A player released or transferred mid-tournament cannot rejoin a different team in the same tournament.
  • Roster freezes apply once a tournament hits its final stage — no swaps allowed except for documented emergencies.

Multi-team managers

  • Managers who run more than one team on ECEL must keep each roster strictly separate. Every team has its own players and its own identity.
  • Players are not allowed to be moved freely between teams that share the same manager. Any change of team must go through the official Contracts & Free Agency system, exactly like any other transfer.
  • Loaning, swapping or “borrowing” players between manager-controlled teams without an approved transfer is treated as a roster violation and may lead to disqualification.
  • Admins keep a public record of which teams share a manager, in order to enforce competitive integrity rules below.
One manager, several teams — but never one shared player pool. Each team plays with the players it actually signed.
04

Tournament Registration

  • Registration opens at the time stated on the tournament page and closes when slots are full or at the registration deadline — whichever comes first.
  • Submitting a team for registration is a binding commitment to play.
  • Admins may reject any registration without obligation to provide reasons (typical causes: ineligible players, duplicate identity, insufficient information).
  • Entry fees, where applicable, are non-refundable once admins approve the team.

Same-manager teams in Battle Royale

  • In Battle Royale tournaments, two or more teams that share the same manager will never be drawn into the same group during group stage. Brackets are seeded specifically to keep them apart.
  • Depending on tournament size, format and the number of same-manager teams involved, admins may go further and refuse to accept multiple same-manager teams in the same tournament altogether. This is decided case by case before brackets are published.
  • Any attempt to coordinate gameplay (zone calls, soft-killing, intentional non-engagement) between same-manager teams is treated as match-fixing and falls under Section 7.

Match-day roster submission

  • For each round, captains must submit the lineup (4–5 players + role per player) before the submission window closes.
  • Failure to submit a roster on time = the team plays with the most recent submitted roster, or forfeits if none exists.
  • Once the submission window closes, the lineup is locked. No swaps without admin approval and a documented reason (medical, account ban, internet outage with proof).
Late = forfeit.Teams that do not show up within 10 minutes of scheduled lobby start lose the match by default.
05

Match-Day Conduct

Check-in & lobby

  • Teams must check in at least 15 minutes before scheduled match start.
  • Players join the official lobby with their registered IGN. Wrong IGNs delay or void the match.
  • Captains are responsible for their players being ready, online and connected.

Connectivity & disconnects

  • Each team is responsible for its own internet, devices and power. Personal connection issues are not grounds for a remake.
  • If 50%+ of a lobby disconnects due to a server-side outage confirmed by Garena status, admins may schedule a remake.

Streaming & delay

  • Players who stream their POV during an official match must use a minimum 2-minute delay.
  • Stream sniping or watching the official broadcast during your own match is prohibited.
06

Gameplay & Settings

Platform & devices — mobile only

  • ECEL is, by default, a fully mobile league. Every official tournament must be played from a phone or tablet running the regular Free Fire mobile client (Android or iOS).
  • Emulators of any kind are forbidden — BlueStacks, Gameloop, LDPlayer, MEmu, NoxPlayer, Free Fire MAX on PC, cloud-gaming PC streams, KOPlayer, custom rooted ROMs simulating a mobile environment, etc. The list is non-exhaustive: if it's not a real phone or tablet, it is not allowed.
  • Using a keyboard, mouse, dedicated mobile gaming controller mapped to keyboard input, or any external HID device that emulates touch while connected to a PC is treated as PC play.
  • Any attempt to play, qualify, scrim or compete from PC in a mobile-only event is punished: the match is forfeited, the team loses the points/placement earned in that match, and the player receives at minimum a tournament-wide ban. Repeat offences or full-team PC play lead to permanent removal from ECEL.
  • Admins may request a device check at any time — a short live video showing the device, the screen and the hands of the player. Refusal is treated as an admission and the match is forfeited.
Special events are the only exception. A small number of clearly labelled ECEL events — such as PC showmatches, hybrid charity cups or cross-platform exhibitions — may explicitly allow PC. In that case the event page will say so in writing. If the event page does not say “PC allowed”, the event is mobile-only, end of discussion.

Tournament settings

  • Game version, mode, map pool and ruleset are defined per tournament and announced on the event page.
  • Only characters, weapons and items permitted by the tournament’s settings may be used. Banned skills/items result in match forfeit.
  • Use of unreleased, beta-only or test-server features is prohibited in official matches.
  • Exploiting bugs (map glitches, hitbox exploits, item duplication, server desync abuse) is strictly forbidden.

Teaming & collusion

  • Cooperation between different teams in the same lobby is forbidden, including: intentionally not engaging, sharing loot, throwing kills, coordinated rotations.
  • Pre-match arrangements about results, placements or kills are treated as match-fixing.
07

Cheating & Anti-Cheat

Cheating is the single fastest way to be removed from ECEL. Detection happens through Garena’s anti-cheat, ECEL admin review and — when needed — POV/replay analysis.

Forbidden tools & modifications

  • Aimbots, wallhacks, ESP, headshot scripts, recoil scripts, auto-fire macros.
  • Emulators and PC clients in any mobile-only ECEL event (see Section 6 — Platform & devices). Treated with the same severity as a cheat tool.
  • Modified clients, third-party overlays that read game memory, virtual machines hiding device fingerprint.
  • Region/VPN spoofing to bypass server or eligibility restrictions.

Mandatory cooperation

  • Players may be required to join voice with admins, share their screen, or provide a POV recording on demand.
  • Refusing an admin investigation is treated as an admission and leads to disqualification.
Zero-tolerance.A confirmed cheat in any official ECEL match results in immediate team disqualification, prize forfeiture and a permanent ban for the player.
08

Communication & Conduct

  • Hate speech, racism, slurs, discrimination, sexual harassment and threats are zero-tolerance offences.
  • Doxxing (sharing private information of others) results in an immediate ban.
  • Spam, advertising and impersonation in public chat / server channels are not allowed.
  • Disrespecting admins, broadcasters or opponents in official channels is sanctioned regardless of provocation.

Public statements

  • Players and teams may discuss matches publicly, but defamation of opponents, admins or sponsors with knowingly false claims will be sanctioned.
  • Use the dispute system for accusations of cheating — not Twitter, Discord or stream chat.
09

Disputes & Reports

How to open a dispute

  • Open a ticket through the ECEL platform within 30 minutes of the match ending.
  • Attach evidence: clips, screenshots, timestamps, lobby/round number.
  • Vague reports without evidence are dismissed.

Process

  • Admins review all submitted material and may request additional info from any party.
  • Decisions are documented on the dispute record and visible to involved teams.
  • Appeals are allowed once per ruling and must include new evidence not previously submitted.
Good-faith reports protected.Reporting a real issue with proper evidence — even if it turns out to be a misunderstanding — never gets the reporter sanctioned.
10

Penalty Matrix

Sanctions are scaled by severity and history. Repeat offenders escalate one tier per repeat offence within a 12-month window.

Offence Severity First-time penalty
Late check-in (≤ 10 min)LowWarning
No-show / forfeitMediumMatch loss + 1-tournament probation
Roster mismatch (wrong IGN)MediumRound forfeit + warning
Toxic chat / mild insultsMediumPlayer warning + chat mute
Hate speech / harassmentHigh30-day ban (player + team warning)
Stream snipingHighMatch loss + 14-day ban
Account sharing / smurfingHighTournament DQ + 90-day ban
Match-fixing / collusionCriticalPermanent team ban + prize forfeiture
Confirmed cheatingCriticalPermanent ban + DQ + prize forfeiture
Doxxing / threatsCriticalPermanent ban
Team responsibility.Teams are accountable for their players. A pattern of individual offences within the same team can trigger team-level sanctions.
11

Prizes & Payouts

  • Prize pools are paid only to teams that complete the tournament without a disqualifying offence.
  • Payouts are sent within a maximum of 30 days of the tournament’s official close, in a single tranche — ECEL does not split a team’s prize across multiple payments.
  • The 30-day window covers identity and tax verification where required, and any banking processing time. If verification documents are not provided in time, the clock pauses until they are submitted.
  • Payments are made to the captain or to a designated team representative — ECEL does not split payouts between individual players.
  • Teams under active investigation will have prizes held until the case is resolved.
  • Disqualified or cheating teams forfeit any prize they would have received; the prize moves down the standings.
One payment, up to 30 days. No staged payouts, no “first half now, second half later” — the full prize is sent in one transfer once verification is complete.
12

Privacy & Media Rights

  • By participating, players grant ECEL the right to broadcast, record and re-use their in-game gameplay, IGN, team logo and on-stream voice/video for ECEL events and recap content.
  • Personal data (email, real name, phone) is never shared publicly without explicit consent.
  • Players may request deletion of their account and personal data per ECEL’s privacy policy. Public match results, however, are part of the historical record and remain visible.
13

Changes to the Rules

  • ECEL may update this ruleset at any time. The latest version is always at /rules.
  • Major changes are announced via news posts, the ECEL server chat and email to registered captains.
  • For ongoing tournaments, the version of the rules in force at the time of registration applies — unless a critical safety/cheating fix is needed mid-event.

Got a question about a rule?

Check the FAQ first — most common questions are already answered. If not, reach out to admins through the platform’s ticket system.